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Age of Arthur Campaign
A new campaign for WAB players using the recently published Age
of Arthur supplement.
Campaign Rules
- The campaign takes place in 5th and 6th
Century Britain. Towards the end of
the period of Arthur and the Anglo-Saxon wars and the period known as the
Age of Tyrants. Suitably confused historically to allow a range of armies to
ravage the land. They would include the remnants of the Romano-British
Civitates led by a number of competing warlords; surrounded and often allied
with the British and Welsh kingdoms, early Saxons, Franks, Picts and
Scots-Irish.
- The campaign rules are broadly those set out in the campaigns
section of the Age of Arthur (AoA) supplement (p128-130).
- The wargame rules used will be the Current version of Warhammer
Ancient Battles, together with the current
Clarifications & Rules issued by Warhammer Historical Wargames and
specifically those devised for the AoA supplement.
- Each player will indicate to the umpire their choice of army and
will be allocated a kingdom or territory. Armies will generally be 1500pts
but the list may be varied by the player for each battle or altered by the
scenario. In addition each player must submit to the Umpire their personal
Retinue of seven characters (max 700pts including 2 allies) that cannot be
changed (see AoA p129). Characters earn glory points and units can gain
veteran status (AoA p130).
- The campaign will follow a similar format to “The Raiding Season” (AoA
p133). The attacker decides which neighbour he wishes to raid and notifies
the Umpire. However, the defender is forewarned and has sent troops to block
a vital river crossing. Play Scenario 3. If the attacker achieves a
Mighty or Close Run victory he has crossed the river. Anything
else and he is repulsed and skulks off home to much derision from the Bards!
The Bards Chronicles will report all this with varying degrees of accuracy!
- If the attacker is successful Game 2 will be a selected scenario by
the Umpire from AoA with appropriate penalties. If the attacker again
achieves a Mighty or Close Run victory then Game 3 will be the
decisive battle again with a suitable scenario.
- The aim is to create between one and three games between any two
players. Once a campaign is over players are free to attack another kingdom
or territory. Natural disasters and religious or other intervention may
occur if too many attacks are made on the same territory.
- Army lists for each battle must be submitted to the Umpire although
they won’t be checked in advance. Units may not be larger than 50 figures.
- Table size is 8' x 4' unless the scenario states otherwise. Terrain
rules will be as described in each scenario and the default will be as set
out in the WAB rulebook (p83/84).
Terrain pieces should be between 8” and 12” across. A player must place at
least two terrain pieces before declaring satisfaction. Secret deployment
will apply using screens.
Umpire: Dave Watson
balkandave@ntlworld.com
Participants
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Picts
Liam Entwistle |
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Dalriada Scots
Irish Graham Bryson |
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Saxons Andy McGreary |
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Saxons John Conley |
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Romano Civitate
Graham Robertson |
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Romano Civitate
Graham Simpson |
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Brittany Dave Young |
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Strathclyde Iain Forrest |
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Marauding
Warlord Dave Watson |
Campaign Map

For the latest campaign news visit the
Bards Chronicle
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