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Warhammer Ancient Battles Competition 2010
The players:
David Muir - Christian Spain
Dave W - Sicilian Norman
Dave Y - Al Andulus
John C - Byzantine
Round 1
Graham R v David M Ian F (2986pts) v Andy M
(498pts)
Liam E v Dave W Dave Y v John C
Round 1 - Meeting engagement modified - last date to be played 28 March
Round 2 - Pitched battle - last date 20 June
Round 3 - Hidden deployment - last date 29 August.
Each round to be drawn from participating players. Highest points wins
tournament. Failure to play by last date = no points.
Rules
The WAB v1.5 rulebook will be used (the amendments and errata are available from
the Warhammer Historical Wargames website at www.warhammer-historical.com if you
have the original rulebook). The optional rules for rallying, and for ending
games on army breakpoint, will be used. Games will be played on 8ft x 4ft
tables.
Army Lists
Armies will be of 2,500 points. Handguns, gunpowder artillery, full plate and
plate barding may not be used. Lists can be drawn from the following WAB
supplements: Alexander, Hannibal, Spartacus, Arthur, Shieldwall, El Cid, and
Beyond the Golden Gate. Characters and lists indicated in supplements as being
optional, or for scenario use, may not be used.
Armies drawn from “Beyond the Golden Gate” will be allowed to use the cavalry
special movement/firing abilities on payment of the additional points indicated
in the supplement for open period use.
Set up at the start of games as follows:
Each player must supply 1 – 3 terrain pieces two of which must be no larger than
12” x 12”. The third piece may be up to 16” in any direction. These are pooled.
Players alternate in placing terrain features from the pool until all of them
are on the table. Dice to place the first piece.
Terrain pieces may be of any type that a player wishes (but not impassable
terrain), although a maximum of one wall or hedge may be used. Players must use
the same terrain pieces in all of their games. The pieces must generally match
the descriptions within the WAB rulebook.
Terrain pieces can be placed alongside or on top of existing pieces where
suitable, e.g. a wood on a hill. A hill placed on a hill makes it difficult
going (take the second hill off the table).
Once all terrain is placed, scatter it 3D6 inches in the direction of a scatter
dice, measuring from the centre of the terrain piece. Terrain pieces should be
scattered in the order that they were laid. Pieces may end up on top of each
other where appropriate, and where inappropriate the piece should bounce 180’
the remainder of its distance. If the dice roll would remove a piece from the
table, it is placed on the table edge.
All games will last until the phase of a move in which one or both sides reach
army breakpoint. Reducing the opponent to breakpoint gains 500 VPs.
All army special abilities will be in use in all scenarios. If two special
abilities conflict (e.g. each can automatically go first) resolve with a dice
throw.
In scenarios where there are “free” skirmisher moves, Nomad Horse may take the
4” free skirmisher move if applicable, or the 16” Nomad free move, but not both.
Welsh armies from the Shieldwall supplement are allowed to place an extra piece
of terrain. This fourth piece may be of any of the acceptable types, and may be
changed between games. It does not form part of the terrain pool, and is placed
after the other pieces, but before dicing for sides. It IS subject to the
scatter dice. This piece may also be no longer than 12” square.
Scenarios
Pitched BattleRulebook p79
Hidden DeploymentSee below
Meeting Engagement (Modified)See below
Hidden Deployment
Screen troop set up or draw maps of deployment. Troops deploy no closer than 12”
to the table centre and all the way across to the table edges. Free skirmisher
moves apply as in Pitched Battle. Ambushes may be set- however if the ambushing
troops’ location turns out to be visible to the enemy upon deployment, the unit
is lost.
Meeting Engagement (Modified)
Set up all skirmishers, and light infantry operating in skirmish formation, in
accordance with the rules for meeting engagement, except that players are not
bound by a pre-set unit sequence for their units.
If either player has deployed more than twice as many figures in this phase as
the other has, he may make his opponent deploy all his remaining troops before
placing his own.
If this does not happen, both players then draw a map of the deployment of all
other troops, and place them all on the table together. These formed troops may
not be placed nearer to the enemy than the skirmishers already on the table,
unless in ambush.
Warhammer Ancient Battles Competition 2008/9
|
Player |
Army |
|
|
|
|
John Conley |
Welsh |
|
Liam Entwistle |
Almohads |
|
Andy McGreary |
Great Rus |
|
Iain Forrest |
Viking |
|
Graham Bryson |
Roman Consular |
|
Graham Robertson |
Sassanids |
|
Dave Young |
Andalus |
|
Dave Watson |
Sicilian Normans |
|
David Muir |
Alexandrian |
League A
|
Name |
Army |
Game1 |
Game2 |
Total |
|
Ian F |
Viking |
1572 |
|
|
|
John
C |
Welsh |
337 |
|
|
|
Dave
Y |
Andalus |
|
|
|
League B
|
Name |
Army |
Game1 |
Game2 |
Total |
|
Liam |
Almohads |
|
|
|
|
Graham B |
Roman |
287 |
|
|
|
David
M |
Alexandrian |
3600 |
|
|
League C
|
Name |
Army |
Game1 |
Game2 |
Total |
|
Andy |
Rus |
1863 |
283 |
2146 |
|
Dave
W |
Sicilian Norman |
1113 |
2700 |
3813 |
|
Graham R |
Sassanid |
476 |
0 |
476 |
Winner of each league goes through to the semi final. Plus
the highest scoring loser.
First Round Games
|
Name |
Army |
V.Pts |
|
Name |
Army |
V.Pts |
|
Ian F |
Viking |
1572 |
V |
John
C |
Welsh |
337 |
|
Liam |
Almohads |
|
V |
Graham B |
Roman |
|
|
Andy |
Rus |
1863 |
V |
Dave
W |
Sicilian Norman |
1113 |
Scenario is ‘Surprise Attack’ (P80 of WAB
rulebook).
Second Round Games
|
Name |
Army |
V.Pts |
|
Name |
Army |
V.Pts |
|
Dave
Y |
Andalus |
|
V |
Ian F |
Viking |
|
|
David
M |
Alexandrian |
|
V |
Liam |
Almohads |
|
|
Graham R |
Sassanid |
476 |
V |
Andy |
Rus |
283 |
Scenario is ‘Hidden Deployment’ (see competition
rules).
Third Round Games
|
Name |
Army |
V.Pts |
|
Name |
Army |
V.Pts |
|
John
C |
Welsh |
|
V |
Dave
Y |
Andalus |
|
|
Graham B |
Roman |
287 |
V |
David
M |
Alexandrian |
3600 |
|
Dave
W |
Sicilian Norman |
2700 |
V |
Graham R |
Sassanid |
0 |
Scenario is ‘Meeting engagement’ (P79 of WAB
rulebook).
Semi – Finalists
|
Dave
W |
Sicilian Norman |
|
David
M |
Alexandrian |
|
Ian
F |
Viking |
|
|
|
Final
Dave W v David M
2009 WAB winner was Dave Watson
with Sicilian Normans
Rules:
The WAB v1.5 rulebook will be used (the
amendments and errata are available from the Warhammer Historical Wargames
website at
www.warhammer-historical.com if you have the original rulebook). The
optional rules for rallying, and for ending games on army breakpoint, will be
used. Games will be played on 8ft x 4ft tables.
Depending on the number of entrants, players will be split into
small leagues that ensure that each player plays at least two games. The league
winners will go forward into the knockout stage
Army Lists
Armies will be of 2,000 points. Handguns,
gunpowder artillery, full plate and plate barding may not be used. Lists can be
drawn from the following WAB supplements: Alexander, Hannibal, Spartacus,
Arthur, Shieldwall, El Cid, and Beyond the Golden Gate. The Early Achaemenid
Persian and Crusader lists in the 1.5 rulebook can also be used. Characters and
lists indicated in supplements as being optional, or for scenario use, may not
be used.
Armies drawn from “Beyond the Golden Gate” will
be allowed to use the cavalry special movement/firing abilities on payment of
the additional points indicated in the supplement for open period use.
Army lists to be submitted to the Umpire for checking in
advance.
Scenarios and
Clarifications
Set up at the start of games as follows:
Each player must supply 1 – 3 terrain pieces two
of which must be no larger than 12” x 12”. The third piece may be up to 16” in
any direction. These are pooled. Players alternate in placing terrain features
from the pool until all of them are on the table. Dice to place the first piece.
Terrain pieces may be of any type that a player
wishes (but not impassable terrain), although a maximum of one wall or hedge may
be used. Players must use the same terrain pieces in all of their games. The
pieces must generally match the descriptions within the WAB rulebook.
Terrain pieces can be placed alongside or on top
of existing pieces where suitable, e.g. a wood on a hill. A hill placed on a
hill makes it difficult going (take the second hill off the table).
Once all terrain is placed, scatter it 3D6 inches
in the direction of a scatter dice, measuring from the centre of the terrain
piece. Terrain pieces should be scattered in the order that they were laid.
Pieces may end up on top of each other where appropriate, and where
inappropriate the piece should bounce 180’ the remainder of its distance. If the
dice roll would remove a piece from the table, it is placed on the table edge.
All games will last until the phase of a move in
which one or both sides reach army breakpoint. Reducing the opponent to
breakpoint gains 500 VPs.
All army special abilities will be in use in all
scenarios. If two special abilities conflict (e.g. each can automatically go
first) resolve with a dice throw.
In scenarios where there are “free” skirmisher
moves, Nomad Horse may take the 4” free skirmisher move if applicable, or the
16” Nomad free move, but not both.
Welsh armies from the Shieldwall supplement are
allowed to place an extra piece of terrain. This fourth piece may be of any of
the acceptable types, and may be changed between games. It does not form part of
the terrain pool, and is placed after the other pieces, but before dicing for
sides. It IS subject to the scatter dice. This piece may also be no longer than
12” square.
The following Scenarios
will be played:
| Scenario
Type |
Notes
|
| Meeting
Engagement |
Rulebook p79 |
| Pitched Battle |
Rulebook p79 |
| Hidden
Deployment |
See below |
| Meeting
Engagement (Modified) |
See below |
| Surprise Attack |
Rulebook p80 |
Hidden Deployment
Screen troop set up or draw maps of deployment.
Troops deploy no closer than 12” to the table centre and all the way across to
the table edges. Free skirmisher moves apply as in Pitched Battle. Ambushes may
be set- however if the ambushing troops’ location turns out to be visible to the
enemy upon deployment, the unit is lost.
Meeting Engagement
(Modified)
Set up all skirmishers, and light infantry
operating in skirmish formation, in accordance with the rules for meeting
engagement, except that players are not bound by a pre-set unit sequence for
their units.
If either player has deployed more than twice as
many figures in this phase as the other has, he may make his opponent deploy all
his remaining troops before placing his own.
If this does not happen, both players then draw a
map of the deployment of all other troops, and place them all on the table
together. These formed troops may not be placed nearer to the enemy than the
skirmishers already on the table, unless in ambush.
Warhammer Ancient Battles Competition 2007/8
League A
|
Name |
Army |
Game1 |
Game2 |
Game
3 |
Total |
|
Julian E |
Almohads |
P |
P |
P |
0 |
|
George D |
HYW
English |
P240 |
0 |
480 |
720 |
|
Dave
W |
Albanians |
2500 |
270 |
P1385 |
4155 |
|
David
M |
Samurai |
0 |
P |
490 |
735 |
League B
|
Name |
Army |
Game1 |
Game2 |
Game
3 |
Total |
|
Graham S |
HYW
French |
171 |
100 |
40 |
311 |
|
John
C |
HYW
English |
1214 |
100 |
200 |
1514 |
|
Dave
Y |
Pa. Byzantine |
100 |
167 |
100 |
367 |
|
Graham R |
Teutonic Knights |
1486 |
1708 |
200 |
3394 |
League C
|
Name |
Army |
Game1 |
Game2 |
Game
3 |
Total |
|
Liam
E |
Almohads |
P1936 |
1372 |
2500 |
5808 |
|
Graham B |
Free
Company |
P299 |
363 |
235 |
897 |
|
Andy
Mc |
Teuton Knights |
447 |
387 |
0 |
834 |
|
Ian F |
Reconquista |
948 |
385 |
1644 |
2977 |
Winner of each league goes through to the semi final. Plus
the highest scoring loser.
First Round Games
|
Name |
Army |
V.Pts |
|
Name |
Army |
V.Pts |
|
Julian E |
Almohads |
P |
V |
George D |
HYW
English |
P |
|
Dave
W |
Albanians |
2500 |
V |
David
M |
Samurai |
0 |
|
Graham S |
HYW
French |
171 |
V |
John
C |
HYW
English |
1214 |
|
Dave
Y |
Pa. Byzantine |
100 |
V |
Graham R |
Teuton Knights |
1486 |
|
Liam
E |
Almohads |
P |
V |
Graham B |
Free
Company |
P |
|
Andy
Mc |
Teuton Knights |
447 |
V |
Ian F |
Reconquista |
948 |
Scenario is ‘Surprise Attack’ (P80 of WAB
rulebook).
Second Round Games
|
Name |
Army |
V.Pts |
|
Name |
Army |
V.Pts |
|
Dave
W |
Albanians |
240 |
V |
George D |
HYW
English |
0 |
|
Julian E |
Almohads |
P |
V |
David
M |
Samurai |
P |
|
Dave
Y |
Pa. Byzantine |
167 |
V |
John
C |
HYW
English |
100 |
|
Graham S |
HYW
French |
100 |
V |
Graham R |
Teuton Knights |
1708 |
|
Andy
Mc |
Teuton Knights |
387 |
V |
Graham B |
Free
Company |
363 |
|
Liam
E |
Almohads |
1372 |
V |
Ian F |
Reconquista |
385 |
Scenario is ‘Flank Attack’ (P80 of WAB rulebook).
Dice for which side is flanker. Set up as per scenario but
play 6 turns as usual.
Third Round Games
|
Name |
Army |
V.Pts |
|
Name |
Army |
V.Pts |
|
David
M |
Samurai |
490 |
V |
George D |
HYW
English |
480 |
|
Dave
W |
Albanians |
P |
V |
Julian E |
Almohads |
P |
|
Graham R |
Teuton Knights |
200 |
V |
John
C |
HYW
English |
200 |
|
Dave
Y |
Pa. Byzantine |
100 |
V |
Graham S |
HYW
French |
40 |
|
Ian F |
Reconquista |
1644 |
V |
Graham B |
Free
Company |
235 |
|
Andy
Mc |
Teuton Knights |
0 |
V |
Liam
E |
Almohads |
2500 |
Scenario is ‘Meeting engagement’ (P79 of WAB
rulebook).
Semi – Finalists
|
Dave
W |
Albanians |
|
Graham R |
Teutonic Knights |
|
Liam
E |
Almohads |
|
Ian F |
Reconquista |
| Liam E (Almohads) |
V |
Graham R (Teutonics) |
| Dave W (Albanians) |
V |
Ian F (Reconquista) |
| |
Final |
|
| Dave W (Albanians) |
V |
Graham R (Teutonics) |
Winner - Dave Watson (Albanians)
Rules for this year's competition.
- The Rules used will be the Current version of Warhammer Ancient
Battles, together with the current
Clarifications & Rules issued by Warhammer Historical Wargames.
- For permitted army lists see the notes at the end of these rules.
Army Points must not exceed the total indicated for the scenario. Once an
army list has been submitted it may not be changed or altered other than to
correct any errors. Players may only correct their errors by making
reasonable changes to their list. It is not allowed to completely re-write
the list, and the Justiciar’s (Umpire) decision on this is final.
- 2000pt army lists must be submitted to the Umpire for checking in
advance. For scenarios that require less than 2000pts players may remove
one or more units or reduce unit sizes. No other amendment to the army list
is allowed. Units may not be larger than 50 figures.
- Depending on the number of entrants, players will be split into
small leagues that ensure that each player plays at least two games. The
league winners will go forward into the knockout stage (1v3 & 2v4). Victory points for
each game will be awarded as set out in the
WAB rulebook (p.85).
- Table size is 8' x 4' unless the scenario states otherwise. Terrain
rules will be as described in each scenario and the default will be as set
out in the WAB rulebook (p83/84).
Terrain pieces should be between 8” and 12” across. A player must place at
least two terrain pieces before declaring satisfaction. Secret deployment
will apply using screens.
- If a player resigns from a game at any stage their opponents will be
awarded 2500 victory points.
- Army Lists. The competition will cover the middle medieval period,
roughly the 12th to 14th centuries. Armies must be
selected from El Cid, Armies of Chivalry or Vlad the Impaler supplements
with the exception of armies that didn’t exist before 1400AD or after
1200AD. Armies that started before 1400 but continue past that date cannot
select gunpowder weapons or other units that were typical of the high
medieval period. The later supplement lists will apply. So for example the
Armies of Chivalry list that is updated by Vlad the Impaler, then Vlad will
apply. The Justiciar’s decision is final.
- Each game will be randomly allocated a scenario by the Justiciar.
The ‘pitched battle’ scenario will not be the norm (we won’t use last stand
due to rule ambiguity) so select a balanced army that can fight in different
terrain and circumstances. You have been warned! All games will last 6
turns.
Justiciar: Dave Watson
balkandave@ntlworld.com
Age of Arthur
New campaign for WAB players.
Warhammer Ancient Battles Competition 2006/7
GDWS's latest competition
utilises the popular WHAB rules. 2000pt games from any army list.
Many thanks to Figures in Comfort
for donating the winners prize.
The first round is to achieve points for seeding in the
play off round. If a whole lot of people are tied on any set of points, the
tiebreaker will be table quarters occupied, then standards captured, then number
of unbroken units remaining on the table at the end of the game.
First Round Draw
Andy (Avars)-v- Neil (Imperial Macedonian)
Denis (Aecheminid Persian) -v- Julian (Barbarian)
John M (Norman) -v- Ian (HYW English)
Dave M (HYW French) -v- Dave Y ( 2nd Punic War Continental)
Brian (Almoravid) -v- John C (Barbarian)
Dave W (Sicilian Norman)-v- Graham (Early Crusader)
Liam (Egyptian) -v- George (Barbarian)
(The number of Barbarian armies says much
about GDWS members!)
First Round results table
1. Julian 3100
2. George 3000
3. Dave W 2623
4. Graham 588
5. Ian 333
6. John M 295
7. Dave M 295
8. Andy 290
9. Neil 232
10. Denis 180
11. Dave Y 0
12. John C 0
2nd Round games
Julian (Barbarian) -v- John C (Barbarian)
George (Barbarian) -v- Dave Y (2nd Punic War
Continental)
Dave W (Sicilian Norman) -v- Denis (Aecheminid
Persian)
Graham (Early Crusader) -v- Neil G ((Imperial
Macedonian)
Ian (HYW English) -v- Andy (Avar)
John M (Norman) -v- Dave M (HYW French)
Round 3
The six winners play in two leagues of three. This time with scenarios
randomly allocated.
Group
1
Meeting
Engagement
Julian -v- Dave W
Breakthrough
Dave W (Attacker)-v-George (Defender)
Ambush
Julian (Ambusher) (1,333 points) -v- George
(Defender)
Group 2
Pitched
Battle
Graham -v- Andy
Flank
Attack
Andy (Flanker) (1333 points on table, 667 off) -v-
Dave M
Last
Stand
Dave M (Attacker) (2000 points) -v- Graham
(Defender) (1000 Points)
Final
Dave Watson (Sicilian Norman) v
Graham Robertson (Early Crusader)
Winner
The multi-cultural Sicilian Normans
triumphed in the last turn over the Crusaders.
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