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Glasgow & District Wargaming Society |
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Glasgow & District Wargaming Society Iain Forrest Memorial Trophy 2013/14 Hail Caesar Competition All change for this year's 28mm ancients competition. We are switching to Hail Caesar rules. We think Iain would have appreciated these rules as they deliver a fun game with none of the micro measurement of competition rules. It will be a bit of a challenge as they are not really designed for competition play, but we think our WAB players are a sensible enough bunch to play within the spirit of the rules. Army lists are from the second book, Late Antiquity to Early Medieval and armies will be 350pts. Lists to Dave Watson by 3 May.
2011/12 WAB Competition Winner: Dave Watson
The Armies Graeme Simpson - Romano-British Civitates (Twilight of Brittania) Bill Robertson - Viking Liam Entwistle - Viking Graham Robertson - Romano-British Civitates Dave Young - Romano-British Civitates (Brittany) Dave Watson - Bulgar/Slav Andy McGeary - Later Khazars George Dick - Franks
Ist Round
2nd Round
3rd Round
Totals Pts Dave Watson 70 Liam Entwistle 45 Bill Robertson 30 Dave Young 30 Graham Robertson 30 Graeme Simpson 30 Andy McGeary 15 George Dick 15
Rules The rules will be Warhammer Ancient Battles 2nd edition with official errata. Armies will be 700 points. Because of this smaller skirmish scale the following special rules apply: Army lists · Only have one character figure and this may not be a General or Army Standard Bearer. Other characters can be upgraded as Army General (usually 25pts). · No single model may cost more than 125 points · No allies that are not specifically in the army list. · Minimum of 4 units · No unit may have more than 20 models and at least one must have 10 or more. · Any unit that is 0-1 on the army list may only contain half the models that the largest unit does. · Units must still have 5 or more models except chariots. Other specialist units like artillery are not allowed.
Game rules · Game length is usually 8 turns but may vary in a scenario. · Units of less than 5 models do not auto break, they must take a break test instead and can rally in later turns. · Units can benefit from leadership if a character joins it even when skirmishing. Character must remain within 2” of the unit he is leading. · A unit may break formation to skirmish even if not normally allowed to. Need a musician model to reform as per 1st Edition light infantry rule.
Period This will be limited to Dark Age armies as follows: · Age of Arthur supplement · Shieldwall armies up to 1050 i.e. no lance armed knights · Byzantium Beyond the Golden gate again up to around 1050. No Great Rus, Mongol Invasion or Late Byzantines. · Fall of the West is excluded because most competitions do due to the different army list system, and most of the armies are covered by other supplements above. · The Umpire reserves the right to amend army lists that do not meet the spirit of a dark age conflict.
Rounds and Scenarios There will be three rounds. In each round the scenario will be played twice with opponents switching between attacker and defender.
Scenario 1: The Scouting Clash (Age of Arthur). Ignore army rules in scenario and use rules above. Mighty victory = 15pts, Close run = 10pts, Stand off = 5pts
Scenario 2: Cattle Raid (Siege & Conquest). Ignore armies as above. No random herd movement. 5 victory points for each herd into their deployment area.
Scenario 3: Caravan (Siege & Conquest). Ignore armies as above. 5pts for each baggage unit controlled. 1pt for sacked baggage.
Warhammer Ancient Battles Competition 2010/11 Winner: Dave Watson The players:
Round 1
Graham R (1250) v David M (1250) Ian F (2986pts) v Andy M (498pts) Liam E (100) v Dave W (2500) Dave Y (150) v John C (2700)
Round 2
Ian F (495) v John C (1201) Dave W (2762) v David M (0) Graham R (2700) v Andy M (0) Liam E (2723) v Dave Y (701)
Round 3
Dave W (3100) v John C (175) Graham R (1351) v Ian F (683) Liam E v David M Dave Y (3500) v Andy M (235)
Round 1 - Meeting engagement modified - last date to be played 28 March
Rules The WAB v1.5 rulebook will be used (the amendments and errata are available from the Warhammer Historical Wargames website at www.warhammer-historical.com if you have the original rulebook). The optional rules for rallying, and for ending games on army breakpoint, will be used. Games will be played on 8ft x 4ft tables.
Warhammer Ancient Battles Competition 2008/9
League A
League B
League C
Winner of each league goes through to the semi final. Plus the highest scoring loser. First Round Games
Scenario is ‘Surprise Attack’ (P80 of WAB rulebook). Second Round Games
Scenario is ‘Hidden Deployment’ (see competition rules). Third Round Games
Scenario is ‘Meeting engagement’ (P79 of WAB rulebook). Semi – Finalists
Final Dave W v David M 2009 WAB winner was Dave Watson with Sicilian Normans
Rules: The WAB v1.5 rulebook will be used (the amendments and errata are available from the Warhammer Historical Wargames website at www.warhammer-historical.com if you have the original rulebook). The optional rules for rallying, and for ending games on army breakpoint, will be used. Games will be played on 8ft x 4ft tables. Depending on the number of entrants, players will be split into small leagues that ensure that each player plays at least two games. The league winners will go forward into the knockout stage Army Lists Armies will be of 2,000 points. Handguns, gunpowder artillery, full plate and plate barding may not be used. Lists can be drawn from the following WAB supplements: Alexander, Hannibal, Spartacus, Arthur, Shieldwall, El Cid, and Beyond the Golden Gate. The Early Achaemenid Persian and Crusader lists in the 1.5 rulebook can also be used. Characters and lists indicated in supplements as being optional, or for scenario use, may not be used. Armies drawn from “Beyond the Golden Gate” will be allowed to use the cavalry special movement/firing abilities on payment of the additional points indicated in the supplement for open period use. Army lists to be submitted to the Umpire for checking in advance. Scenarios and Clarifications Set up at the start of games as follows: Each player must supply 1 – 3 terrain pieces two of which must be no larger than 12” x 12”. The third piece may be up to 16” in any direction. These are pooled. Players alternate in placing terrain features from the pool until all of them are on the table. Dice to place the first piece. Terrain pieces may be of any type that a player wishes (but not impassable terrain), although a maximum of one wall or hedge may be used. Players must use the same terrain pieces in all of their games. The pieces must generally match the descriptions within the WAB rulebook. Terrain pieces can be placed alongside or on top of existing pieces where suitable, e.g. a wood on a hill. A hill placed on a hill makes it difficult going (take the second hill off the table). Once all terrain is placed, scatter it 3D6 inches in the direction of a scatter dice, measuring from the centre of the terrain piece. Terrain pieces should be scattered in the order that they were laid. Pieces may end up on top of each other where appropriate, and where inappropriate the piece should bounce 180’ the remainder of its distance. If the dice roll would remove a piece from the table, it is placed on the table edge. All games will last until the phase of a move in which one or both sides reach army breakpoint. Reducing the opponent to breakpoint gains 500 VPs. All army special abilities will be in use in all scenarios. If two special abilities conflict (e.g. each can automatically go first) resolve with a dice throw. In scenarios where there are “free” skirmisher moves, Nomad Horse may take the 4” free skirmisher move if applicable, or the 16” Nomad free move, but not both. Welsh armies from the Shieldwall supplement are allowed to place an extra piece of terrain. This fourth piece may be of any of the acceptable types, and may be changed between games. It does not form part of the terrain pool, and is placed after the other pieces, but before dicing for sides. It IS subject to the scatter dice. This piece may also be no longer than 12” square. The following Scenarios will be played:
Hidden Deployment Screen troop set up or draw maps of deployment. Troops deploy no closer than 12” to the table centre and all the way across to the table edges. Free skirmisher moves apply as in Pitched Battle. Ambushes may be set- however if the ambushing troops’ location turns out to be visible to the enemy upon deployment, the unit is lost. Meeting Engagement (Modified) Set up all skirmishers, and light infantry operating in skirmish formation, in accordance with the rules for meeting engagement, except that players are not bound by a pre-set unit sequence for their units. If either player has deployed more than twice as many figures in this phase as the other has, he may make his opponent deploy all his remaining troops before placing his own. If this does not happen, both players then draw a map of the deployment of all other troops, and place them all on the table together. These formed troops may not be placed nearer to the enemy than the skirmishers already on the table, unless in ambush.
Warhammer Ancient Battles Competition 2007/8 League A
League B
League C
Winner of each league goes through to the semi final. Plus the highest scoring loser. First Round Games
Scenario is ‘Surprise Attack’ (P80 of WAB rulebook). Second Round Games
Scenario is ‘Flank Attack’ (P80 of WAB rulebook). Dice for which side is flanker. Set up as per scenario but play 6 turns as usual. Third Round Games
Scenario is ‘Meeting engagement’ (P79 of WAB rulebook). Semi – Finalists
Winner - Dave Watson (Albanians)
Rules for this year's competition.
Justiciar: Dave Watson balkandave@ntlworld.com
Age of Arthur New campaign for WAB players.
Warhammer Ancient Battles Competition 2006/7 GDWS's latest competition utilises the popular WHAB rules. 2000pt games from any army list. Many thanks to Figures in Comfort for donating the winners prize. The first round is to achieve points for seeding in the play off round. If a whole lot of people are tied on any set of points, the tiebreaker will be table quarters occupied, then standards captured, then number of unbroken units remaining on the table at the end of the game. First Round Draw Andy (Avars)-v- Neil (Imperial Macedonian) (The number of Barbarian armies says much about GDWS members!) First Round results table 1. Julian 3100 2nd Round games Julian (Barbarian) -v- John C (Barbarian)
Round 3 The six winners play in two leagues of three. This time with scenarios randomly allocated. Group 1 Meeting
Engagement
Breakthrough Ambush
Group 2 Pitched
Battle Flank
Attack Last
Stand
Final
Dave Watson (Sicilian Norman) v Graham Robertson (Early Crusader)
Winner
The multi-cultural Sicilian Normans triumphed in the last turn over the Crusaders. |
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