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Age of Arthur

 

Glasgow & District Wargaming Society

Iain Forrest Memorial Trophy

2013/14 Hail Caesar Competition

All change for this year's 28mm ancients competition. We are switching to Hail Caesar rules. We think Iain would have appreciated these rules as they deliver a fun game with none of the micro measurement of competition rules. It will be a bit of a challenge as they are not really designed for competition play, but we think our WAB players are a sensible enough bunch to play within the spirit of the rules.

Army lists are from the second book, Late Antiquity to Early Medieval and armies will be 350pts.

 

Graham Robertson                 Teutonic
Andy McGeary                       Teutonic
Sandy Dewar                         Gepid
Dave Young                          Christian Spain
Graeme Simpson                     Arthurian
John Conley                             Crusader
Bill Robertson                         Byzantine
Liam Entwistle                         Italio Norman
George Dick                          Teutonic
Ian Beal                                 Plantagenet English
 

 

3 rounds. The first round will be a pitched battle on an 8 x 4 table. Both sides deploy within 9" of respective long table edge. Play 6 + D3 turns or until one army is broken. Special deployment rules roll D3.

1. Impassable terrain. Long table edges are impassable so deploy on short edge. D6 lowest scorer deploys first division then alternate. Deployment zone 18".

2. Meeting engagement. One division per side deploys on table, players choice. Then D6 lowest deploys first then alternate.

3. Column of march. Each player secretly draws map of deployment then both revealed and deployed.

Terrain. Roll D6 for number of terrain pieces no larger than 12" square then dice for each one:

1&2 Woods
3&4 Rough Ground
5&6 Gentle hills

Dice for who lays the first terrain piece. Place as player wishes but opposing player gets to move piece 2D6". It should result in fairly open terrain, because thats what happened in ancient battles.

Victory and defeat are as set out in p84/85 of the rulebook. Ignore small unit skirmishers in broken division rule. Victory points:

Victorious player = 10pts
Draw = 5pts
Loser gets 3pts for each enemy division broken.

Standard Unit frontages should be around 160mm for foot and 150mm for cavalry. But it doesn't matter if your basing doesn't fit that. Just use common sense when matching up opposing units.
 

2011/12 WAB Competition

Winner: Dave Watson

 

The Armies

Graeme Simpson - Romano-British Civitates (Twilight of Brittania)

Bill Robertson - Viking

Liam Entwistle - Viking

Graham Robertson - Romano-British Civitates

Dave Young - Romano-British Civitates (Brittany)

Dave Watson - Bulgar/Slav

Andy McGeary - Later Khazars

George Dick - Franks

 

Ist Round

Name Pts   Name Pts
Dave Watson 30 v George Dick 0
Andy McGeary 0 v Liam Entwistle 25
Graeme Simpson 0 v Dave Young 30
Bill Robertson 20 v Graham Robertson 5
         

 

2nd Round

Name Pts   Name Pts
Dave Watson 20 v Dave Young 0
Bill Robertson 10 v Liam Entwistle 10
Graeme Simpson 10 v Andy McGeary 15
George Dick 15 v Graham Robertson 15

 

3rd Round

Name Pts   Name Pts
Dave Watson 20 v Liam Entwistle 10
Bill Robertson   v Dave Young  
Graeme Simpson 20 v Graham Robertson 10
George Dick   v Andy McGeary  

Totals                        Pts

Dave Watson             70

Liam Entwistle           45

Bill Robertson            30

Dave Young               30

Graham Robertson      30

Graeme Simpson         30

Andy McGeary              15

George Dick                 15

 

Rules

The rules will be Warhammer Ancient Battles 2nd edition with official errata.

Armies will be 700 points. Because of this smaller skirmish scale the following special rules apply:

Army lists

·         Only have one character figure and this may not be a General or Army Standard Bearer. Other characters can be upgraded as Army General (usually 25pts).

·         No single model may cost more than 125 points

·         No allies that are not specifically in the army list.

·         Minimum of 4 units

·         No unit may have more than 20 models and at least one must have 10 or more.

·         Any unit that is 0-1 on the army list may only contain half the models that the largest unit does.

·         Units must still have 5 or more models except chariots. Other specialist units like artillery are not allowed.

 

Game rules

·         Game length is usually 8 turns but may vary in a scenario.

·         Units of less than 5 models do not auto break, they must take a break test instead and can rally in later turns.

·         Units can benefit from leadership if a character joins it even when skirmishing. Character must remain within 2” of the unit he is leading.

·         A unit may break formation to skirmish even if not normally allowed to. Need a musician model to reform as per 1st Edition light infantry rule.

 

Period

This will be limited to Dark Age armies as follows:

·         Age of Arthur supplement

·         Shieldwall armies up to 1050 i.e. no lance armed knights

·         Byzantium Beyond the Golden gate again up to around 1050. No Great Rus, Mongol Invasion or Late Byzantines.

·         Fall of the West is excluded because most competitions do due to the different army list system, and most of the armies are covered by other supplements above.

·         The Umpire reserves the right to amend army lists that do not meet the spirit of a dark age conflict.

 

Rounds and Scenarios

There will be three rounds. In each round the scenario will be played twice with opponents switching between attacker and defender.

 

Scenario 1: The Scouting Clash (Age of Arthur). Ignore army rules in scenario and use rules above. Mighty victory = 15pts, Close run = 10pts, Stand off = 5pts

 

Scenario 2: Cattle Raid (Siege & Conquest). Ignore armies as above. No random herd movement. 5 victory points for each herd into their deployment area.

 

Scenario 3: Caravan (Siege & Conquest). Ignore armies as above. 5pts for each baggage unit controlled. 1pt for sacked baggage.

 

 

 

Warhammer Ancient Battles Competition 2010/11

Winner: Dave Watson

The players:

  Rd 1 Rd2 Rd3 Total

Graham R - Crusaders

1250 2700 1351 5301
Ian F - Christian Spain 2986 495 683 4164
Andy M - Pechenegs 498 0 235 733
Liam E - Almoravids 100 2723 - 2823
David Muir - Christian Spain 1250 0 - 1250
Dave W - Sicilian Norman 2500 2762 3100 8362
Dave Y - Al Andulus 150 701 3500 4351
John C - Byzantine 2700 1201 175 4076

Round 1

 

Graham R (1250) v David M (1250)

Ian F (2986pts) v Andy M (498pts)

Liam E (100) v Dave W (2500)

Dave Y (150) v John C (2700)

 

Round 2

 

Ian F (495) v John C (1201)

Dave W (2762) v David M (0)

Graham R (2700) v Andy M (0)

Liam E (2723) v Dave Y (701)

 

Round 3

 

Dave W (3100) v John C (175)

Graham R (1351) v Ian F (683)

Liam E v David M

Dave Y (3500) v Andy M (235)

 

Round 1 - Meeting engagement modified - last date to be played 28 March

Round 2 - Pitched battle - last date 20 June

Round 3 - Hidden deployment - last date 29 August.

Each round to be drawn from participating players. Highest points wins tournament. Failure to play by last date = no points.

 

Rules

The WAB v1.5 rulebook will be used (the amendments and errata are available from the Warhammer Historical Wargames website at www.warhammer-historical.com if you have the original rulebook). The optional rules for rallying, and for ending games on army breakpoint, will be used. Games will be played on 8ft x 4ft tables.


Army Lists
Armies will be of 2,500 points. Handguns, gunpowder artillery, full plate and plate barding may not be used. Lists can be drawn from the following WAB supplements: Alexander, Hannibal, Spartacus, Arthur, Shieldwall, El Cid, and Beyond the Golden Gate. Characters and lists indicated in supplements as being optional, or for scenario use, may not be used.
Armies drawn from “Beyond the Golden Gate” will be allowed to use the cavalry special movement/firing abilities on payment of the additional points indicated in the supplement for open period use.

Set up at the start of games as follows:
Each player must supply 1 – 3 terrain pieces two of which must be no larger than 12” x 12”. The third piece may be up to 16” in any direction. These are pooled. Players alternate in placing terrain features from the pool until all of them are on the table. Dice to place the first piece.
Terrain pieces may be of any type that a player wishes (but not impassable terrain), although a maximum of one wall or hedge may be used. Players must use the same terrain pieces in all of their games. The pieces must generally match the descriptions within the WAB rulebook.
Terrain pieces can be placed alongside or on top of existing pieces where suitable, e.g. a wood on a hill. A hill placed on a hill makes it difficult going (take the second hill off the table).
Once all terrain is placed, scatter it 3D6 inches in the direction of a scatter dice, measuring from the centre of the terrain piece. Terrain pieces should be scattered in the order that they were laid. Pieces may end up on top of each other where appropriate, and where inappropriate the piece should bounce 180’ the remainder of its distance. If the dice roll would remove a piece from the table, it is placed on the table edge.


All games will last until the phase of a move in which one or both sides reach army breakpoint. Reducing the opponent to breakpoint gains 500 VPs.
All army special abilities will be in use in all scenarios. If two special abilities conflict (e.g. each can automatically go first) resolve with a dice throw.
In scenarios where there are “free” skirmisher moves, Nomad Horse may take the 4” free skirmisher move if applicable, or the 16” Nomad free move, but not both.
Welsh armies from the Shieldwall supplement are allowed to place an extra piece of terrain. This fourth piece may be of any of the acceptable types, and may be changed between games. It does not form part of the terrain pool, and is placed after the other pieces, but before dicing for sides. It IS subject to the scatter dice. This piece may also be no longer than 12” square.


Scenarios
Pitched BattleRulebook p79
Hidden DeploymentSee below
Meeting Engagement (Modified)See below

Hidden Deployment
Screen troop set up or draw maps of deployment. Troops deploy no closer than 12” to the table centre and all the way across to the table edges. Free skirmisher moves apply as in Pitched Battle. Ambushes may be set- however if the ambushing troops’ location turns out to be visible to the enemy upon deployment, the unit is lost.


Meeting Engagement (Modified)
Set up all skirmishers, and light infantry operating in skirmish formation, in accordance with the rules for meeting engagement, except that players are not bound by a pre-set unit sequence for their units.
If either player has deployed more than twice as many figures in this phase as the other has, he may make his opponent deploy all his remaining troops before placing his own.
If this does not happen, both players then draw a map of the deployment of all other troops, and place them all on the table together. These formed troops may not be placed nearer to the enemy than the skirmishers already on the table, unless in ambush.

 

 

Warhammer Ancient Battles Competition 2008/9

Player

Army

 

 

John Conley

Welsh

Liam Entwistle

Almohads

Andy McGreary

Great Rus

Iain Forrest

Viking

Graham Bryson

Roman Consular

Graham Robertson

Sassanids

Dave Young

 Andalus

Dave Watson

Sicilian Normans

David Muir

Alexandrian

 League A

Name

Army

Game1

Game2

Total

Ian F

Viking

 1572

 

 

John C

Welsh

 337

 

 

Dave Y

Andalus

 

 

 

League B

Name

Army

Game1

Game2

Total

Liam

Almohads

 

 

 

Graham B

Roman

 287

 

 

David M

Alexandrian

 3600

 

 

League C

Name

Army

Game1

Game2

Total

Andy

Rus

 1863

 283

 2146

Dave W

Sicilian Norman

 1113

 2700

 3813

Graham R

Sassanid

 476

 0

 476

 Winner of each league goes through to the semi final. Plus the highest scoring loser.

 First Round Games 

Name

Army

V.Pts

 

Name

Army

V.Pts

Ian F

Viking

1572

V

John C

Welsh

 337

Liam

Almohads

 

V

Graham B

Roman

 

Andy

Rus

1863

V

Dave W

Sicilian Norman

1113

 Scenario is ‘Surprise Attack’ (P80 of WAB rulebook).

 Second Round Games 

Name

Army

V.Pts

 

Name

Army

V.Pts

Dave Y

 Andalus

 

V

Ian F

Viking

 

David M

Alexandrian

 

V

Liam

Almohads

 

Graham R

Sassanid

476

V

Andy

Rus

283

 Scenario is ‘Hidden Deployment’ (see competition rules).

 Third Round Games 

Name

Army

V.Pts

 

Name

Army

V.Pts

John C

Welsh

 

V

Dave Y

 Andalus

 

Graham B

Roman

287

V

David M

Alexandrian

3600

Dave W

Sicilian Norman

2700

V

Graham R

Sassanid

0

 Scenario is ‘Meeting engagement’ (P79 of WAB rulebook).

 Semi – Finalists 

 Dave W

Sicilian Norman

 David M

Alexandrian

 Ian F

Viking

 

 

Final

Dave W v David M

2009 WAB winner was Dave Watson with Sicilian Normans

 

Rules:

The WAB v1.5 rulebook will be used (the amendments and errata are available from the Warhammer Historical Wargames website at www.warhammer-historical.com if you have the original rulebook). The optional rules for rallying, and for ending games on army breakpoint, will be used. Games will be played on 8ft x 4ft tables.

Depending on the number of entrants, players will be split into small leagues that ensure that each player plays at least two games. The league winners will go forward into the knockout stage

Army Lists

Armies will be of 2,000 points. Handguns, gunpowder artillery, full plate and plate barding may not be used. Lists can be drawn from the following WAB supplements: Alexander, Hannibal, Spartacus, Arthur, Shieldwall, El Cid, and Beyond the Golden Gate. The Early Achaemenid Persian and Crusader lists in the 1.5 rulebook can also be used. Characters and lists indicated in supplements as being optional, or for scenario use, may not be used. 

Armies drawn from “Beyond the Golden Gate” will be allowed to use the cavalry special movement/firing abilities on payment of the additional points indicated in the supplement for open period use.

Army lists to be submitted to the Umpire for checking in advance.

Scenarios and Clarifications

Set up at the start of games as follows:

Each player must supply 1 – 3 terrain pieces two of which must be no larger than 12” x 12”. The third piece may be up to 16” in any direction. These are pooled. Players alternate in placing terrain features from the pool until all of them are on the table. Dice to place the first piece.

Terrain pieces may be of any type that a player wishes (but not impassable terrain), although a maximum of one wall or hedge may be used. Players must use the same terrain pieces in all of their games. The pieces must generally match the descriptions within the WAB rulebook.

Terrain pieces can be placed alongside or on top of existing pieces where suitable, e.g. a wood on a hill. A hill placed on a hill makes it difficult going (take the second hill off the table).

Once all terrain is placed, scatter it 3D6 inches in the direction of a scatter dice, measuring from the centre of the terrain piece. Terrain pieces should be scattered in the order that they were laid. Pieces may end up on top of each other where appropriate, and where inappropriate the piece should bounce 180’ the remainder of its distance. If the dice roll would remove a piece from the table, it is placed on the table edge.

All games will last until the phase of a move in which one or both sides reach army breakpoint. Reducing the opponent to breakpoint gains 500 VPs.

All army special abilities will be in use in all scenarios. If two special abilities conflict (e.g. each can automatically go first) resolve with a dice throw. 

In scenarios where there are “free” skirmisher moves, Nomad Horse may take the 4” free skirmisher move if applicable, or the 16” Nomad free move, but not both.

Welsh armies from the Shieldwall supplement are allowed to place an extra piece of terrain. This fourth piece may be of any of the acceptable types, and may be changed between games. It does not form part of the terrain pool, and is placed after the other pieces, but before dicing for sides. It IS subject to the scatter dice.  This piece may also be no longer than 12” square.

The following Scenarios will be played: 

Scenario Type Notes
Meeting Engagement Rulebook p79
Pitched Battle Rulebook p79
Hidden Deployment See below
Meeting Engagement (Modified) See below
Surprise Attack Rulebook p80

Hidden Deployment

Screen troop set up or draw maps of deployment. Troops deploy no closer than 12” to the table centre and all the way across to the table edges. Free skirmisher moves apply as in Pitched Battle. Ambushes may be set- however if the ambushing troops’ location turns out to be visible to the enemy upon deployment, the unit is lost.

Meeting Engagement (Modified)

Set up all skirmishers, and light infantry operating in skirmish formation, in accordance with the rules for meeting engagement, except that players are not bound by a pre-set unit sequence for their units.

If either player has deployed more than twice as many figures in this phase as the other has, he may make his opponent deploy all his remaining troops before placing his own.

If this does not happen, both players then draw a map of the deployment of all other troops, and place them all on the table together. These formed troops may not be placed nearer to the enemy than the skirmishers already on the table, unless in ambush.

 

Warhammer Ancient Battles Competition 2007/8

 League A

Name

Army

Game1

Game2

Game 3

Total

Julian E

Almohads

 P

 P

 P

 0

George D

HYW English

 P240

 0

 480

 720

Dave W

Albanians

 2500

 270

 P1385

 4155

David M

Samurai

 0

 P

 490

 735

League B

Name

Army

Game1

Game2

Game 3

Total

Graham S

HYW French

 171

 100

 40

 311

John C

HYW English

 1214

 100

 200

 1514

Dave Y

Pa. Byzantine

 100

 167

 100

 367

Graham R

Teutonic Knights

 1486

 1708

 200

 3394

League C

Name

Army

Game1

Game2

Game 3

Total

Liam E

Almohads

 P1936

 1372

 2500

 5808

Graham B

Free Company

 P299

 363

 235

 897

Andy Mc

Teuton Knights

 447

 387

 0

 834

Ian F

Reconquista

 948

 385

 1644

 2977

 Winner of each league goes through to the semi final. Plus the highest scoring loser.

 First Round Games

Name

Army

V.Pts

 

Name

Army

V.Pts

Julian E

Almohads

P

V

George D

HYW English

P

Dave W

Albanians

2500

V

David M

Samurai

0

Graham S

HYW French

171

V

John C

HYW English

1214

Dave Y

Pa. Byzantine

100

V

Graham R

Teuton Knights

1486

Liam E

Almohads

P

V

Graham B

Free Company

P

Andy Mc

Teuton Knights

447

V

Ian F

Reconquista

948

 Scenario is ‘Surprise Attack’ (P80 of WAB rulebook).

 Second Round Games

Name

Army

V.Pts

 

Name

Army

V.Pts

Dave W

Albanians

240

V

George D

HYW English

0

Julian E

Almohads

P

V

David M

Samurai

P

Dave Y

Pa. Byzantine

167

V

John C

HYW English

100

Graham S

HYW French

100

V

Graham R

Teuton Knights

1708

Andy Mc

Teuton Knights

387

V

Graham B

Free Company

363

Liam E

Almohads

1372

V

Ian F

Reconquista

385

 Scenario is ‘Flank Attack’ (P80 of WAB rulebook).

Dice for which side is flanker. Set up as per scenario but play 6 turns as usual.

 Third Round Games

Name

Army

V.Pts

 

Name

Army

V.Pts

David M

Samurai

490

V

George D

HYW English

480

Dave W

Albanians

P

V

Julian E

Almohads

P

Graham R

Teuton Knights

200

V

John C

HYW English

200

Dave Y

Pa. Byzantine

100

V

Graham S

HYW French

40

Ian F

Reconquista

1644

V

Graham B

Free Company

235

Andy Mc

Teuton Knights

0

V

Liam E

Almohads

2500

 Scenario is ‘Meeting engagement’ (P79 of WAB rulebook).

 Semi – Finalists 

Dave W

Albanians

Graham R

Teutonic Knights

Liam E

Almohads

Ian F

Reconquista

 

Liam E (Almohads) V Graham R (Teutonics)
Dave W (Albanians) V Ian F (Reconquista)
  Final  
Dave W (Albanians) V Graham R (Teutonics)

Winner - Dave Watson (Albanians)

 

Rules for this year's competition.

  1. The Rules used will be the Current version of Warhammer Ancient Battles, together with the current Clarifications & Rules issued by Warhammer Historical Wargames.
  2. For permitted army lists see the notes at the end of these rules. Army Points must not exceed the total indicated for the scenario. Once an army list has been submitted it may not be changed or altered other than to correct any errors. Players may only correct their errors by making reasonable changes to their list. It is not allowed to completely re-write the list, and the Justiciar’s (Umpire) decision on this is final.
  3. 2000pt army lists must be submitted to the Umpire for checking in advance.  For scenarios that require less than 2000pts players may remove one or more units or reduce unit sizes. No other amendment to the army list is allowed. Units may not be larger than 50 figures.
  4. Depending on the number of entrants, players will be split into small leagues that ensure that each player plays at least two games. The league winners will go forward into the knockout stage (1v3 & 2v4). Victory points for each game will be awarded as set out in the WAB rulebook (p.85).
  5. Table size is 8' x 4' unless the scenario states otherwise. Terrain rules will be as described in each scenario and the default will be as set out in the WAB rulebook (p83/84). Terrain pieces should be between 8” and 12” across. A player must place at least two terrain pieces before declaring satisfaction. Secret deployment will apply using screens.
  6. If a player resigns from a game at any stage their opponents will be awarded 2500 victory points.
  7. Army Lists. The competition will cover the middle medieval period, roughly the 12th to 14th centuries. Armies must be selected from El Cid, Armies of Chivalry or Vlad the Impaler supplements with the exception of armies that didn’t exist before 1400AD or after 1200AD. Armies that started before 1400 but continue past that date cannot select gunpowder weapons or other units that were typical of the high medieval period. The later supplement lists will apply. So for example the Armies of Chivalry list that is updated by Vlad the Impaler, then Vlad will apply. The Justiciar’s decision is final.
  8. Each game will be randomly allocated a scenario by the Justiciar. The ‘pitched battle’ scenario will not be the norm (we won’t use last stand due to rule ambiguity) so select a balanced army that can fight in different terrain and circumstances. You have been warned! All games will last 6 turns.

Justiciar: Dave Watson balkandave@ntlworld.com

 

Age of Arthur

New campaign for WAB players.

 

Warhammer Ancient Battles Competition 2006/7

GDWS's latest competition utilises the popular WHAB rules. 2000pt games from any army list.

Many thanks to Figures in Comfort for donating the winners prize.

The first round is to achieve points for seeding in the play off round. If a whole lot of people are tied on any set of points, the tiebreaker will be table quarters occupied, then standards captured, then number of unbroken units remaining on the table at the end of the game.

First Round Draw

Andy (Avars)-v- Neil (Imperial Macedonian)
Denis (Aecheminid Persian) -v- Julian (Barbarian)
John M (Norman) -v- Ian (HYW English)
Dave M (HYW French) -v- Dave Y ( 2nd Punic War Continental)
Brian (Almoravid) -v- John C (Barbarian)
Dave W (Sicilian Norman)-v- Graham (Early Crusader)
Liam (Egyptian) -v- George (Barbarian)

(The number of Barbarian armies says much about GDWS members!)

First Round results table

1. Julian 3100
2. George 3000
3. Dave W 2623
4. Graham 588
5. Ian 333
6. John M 295
7. Dave M 295
8. Andy 290
9. Neil 232
10. Denis 180
11. Dave Y 0
12. John C 0

2nd Round games

Julian (Barbarian) -v- John C (Barbarian)
George (Barbarian) -v- Dave Y (2nd Punic War Continental)
Dave W (Sicilian Norman) -v- Denis (Aecheminid Persian)
Graham (Early Crusader) -v- Neil G ((Imperial Macedonian)
Ian (HYW English)  -v- Andy (Avar)
John M (Norman) -v- Dave M (HYW French)

Round 3

The six winners play in two leagues of three. This time with scenarios randomly allocated.

Group 1

Meeting Engagement
Julian -v- Dave W

Breakthrough
Dave W (Attacker)-v-George (Defender)

Ambush
Julian (Ambusher) (1,333 points) -v- George (Defender)


 

Group 2

Pitched Battle
Graham -v- Andy

Flank Attack
Andy (Flanker) (1333 points on table, 667 off) -v- Dave M

Last Stand
Dave M (Attacker) (2000 points) -v- Graham (Defender) (1000 Points)

 

Final

 

Dave Watson (Sicilian Norman) v Graham Robertson (Early Crusader)

 

Winner

 

The multi-cultural Sicilian Normans triumphed in the last turn over the Crusaders.

 

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Last modified: 09/21/09